How to order my units to attack Power Cogs?

RivaillleRivaillle Posts: 12
edited February 2018 in Development

I'm doing like this:

var clockCogs =
x =>
(x.ClassId == ClassId.CDOTA_Ability_Rattletrap_PowerCogs))

Since its not a Unity, I have to use Entity.

Then if I try:


It does not work.

So, how do I do that?

Edit: I think I'm using the wrong Class Id, but I could not find the unity Power Cogs, what is its class id?



  • I may be wrong but
    ClassId.CDOTA_Ability_Rattletrap_PowerCogs it's ability, for ex you can cast this ability and so on..

    Already casted power cogs may be something different.

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