Pendramon's Tusk

PendramonPendramon Posts: 3
edited September 2019 in Assemblies

Hello my peeps this is my assembly for tusk, i hope you enjoy it.

IN DEVELOPMENT*

Current Features:
* Combo (W -> W -> E -> Q)
* Smart Ice Shards(Q) usage (Casts when target is running away from you and is out of attack range)
* Kill Steal(with punch, kick, ice shards, basic attack)

Development state:
* Currently working on restructuring code.

To-do:
More Combos
"Smart" usage of snowball
Item usage
Kill Steal with Items
Kick to allies
Kick when low HP
Kick other enemies
Add Ice Shards common block spots(near rune, etc)
Add checks for hero immunity spells and etc

Will update this topic as i add more stuff

Change logs:
* v25 | Fixed: Updated for renderer update.
* v24 | Fixed: Choppy ult damage drawing when enemy is moving.
* v23 | Added: Ult Damage Drawing on health bars.
* v22 | Fixed: Wrong talent for walrus punch crit multiplier causing false damage calculations.
* v21 | Added: Abaddon Burrowed Time into check before combo.
* v20 | Fixed: Lock to Target freezing the game. Oops :feelsgoodman:
* v19 | Added: Tusk Ice Shards to Kill Steal, might block you from other kills, use at your own discretion.
* v18 | Fixed: Basic Attack not calculating physical damage resist.
* v17 | Added: Basic Attack Kill Steal.
* v16 | Changed: Tag team will now activate when AA is ready.
* v15 | Changed: Improved Ice Shards prediction. Takes enemy movement speed into consideration and now uses network position.
* v14 | Fixed: Tag Team not activating due to wrong tusk ability texture in menu.
* v13 | Fixed: Walrus Punch damage, thought it was crit damage on crit instead of deal crit damage.
* v12 | Added: Kill steal will now expect a Walrus Punch critical always by default.
* v11 | Changed: Now uses Walrus Punch by default in Combo.
* v10 | Fix: You can now toggle which abilities you want assembly to use.
* v9 | Fix: Ice Shards should no longer cast if prediction is out of range.
* v8 | Fix: Will no longer try to cast next combo abilities after enemy dead.
* v7 | Changed: Ice Shards now doesn't cast until target is out of attack range.
* v6 | Fixed: Tusk should no longer use Ice Shards while in Snowball.

Install

Comments

  • welcome

  • sneakybaesneakybae Posts: 2

    welcome!

  • PendramonPendramon Posts: 3

    thanks

  • kerlexkerlex Posts: 1

    gj man :)

  • smurf103smurf103 Posts: 3

    nice keep up the good work

  • FangaloidsFangaloids Posts: 17

    Needs item support

  • BluewinBluewin Posts: 32
    edited July 2019

    thank u, good job man.

    i have a idear for this assembly, CRIT HACK for lv25 hero talents: 15% chance walrus punch, when tusk attack speed to hight, walrus punch action animat can override animations that cancel common attacks.

    poor english pls dont mind. thx.

  • sneakybaesneakybae Posts: 2

    @Bluewin said:
    thank u, good job man.

    i have a idear for this assembly, CRIT HAKE for lv25 hero talents: 15% chance walrus punch, when tusk attack speed to hight, walrus punch action animat can override animations that cancel common attacks.

    poor english pls dont mind. thx.

    would be a really cool feature tbh!

  • nametod1enametod1e Posts: 13

    welcome, thx for your job

  • PendramonPendramon Posts: 3
    edited July 2019

    Thanks again to all

    @Fangaloids said:
    Needs item support

    Working on it lately have been busy with real life barely got to do any coding this past few days

    @Bluewin said:
    thank u, good job man.

    i have a idear for this assembly, CRIT HACK for lv25 hero talents: 15% chance walrus punch, when tusk attack speed to hight, walrus punch action animat can override animations that cancel common attacks.

    poor english pls dont mind. thx.

    I will try it once i finish restructuring the code and will update if its possible

  • ddosdotaddosdota Posts: 12

    Thank you!!! Amazing job! Keep it up friend!! <3 <3 UWU

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