Divine.Zeus

245

Comments

  • There is a thing with paid and free scripts is that developer can make an old script worse without you noticing since when you update scripts,it doesn't show you what has changed.Which will make you consider buying a paid version,however it was flawless before paid one was made.

  • @maccertimur said:
    There is a thing with paid and free scripts is that developer can make an old script worse without you noticing since when you update scripts,it doesn't show you what has changed.Which will make you consider buying a paid version,however it was flawless before paid one was made.

    It's possible, but I still use free zeus and haven't noticed any downgrades. Most likely he will just stop updating free zeus so that people buy the paid one.

  • YEEEEEEEYEEEEEEE Posts: 1,382

    Update

    • Fixed LightningBolt Prediction.
  • YEEEEEEEYEEEEEEE Posts: 1,382

    @rayuki said:
    im having an issue with combo and script is missing with bolt. in a few matches now more then once its bolted the ground instead of the hero when holding combo key, and i mean missed by ALOT. shouldn't script TARGET enemy hero with ability so it can't miss? never had this issue before with the free version can you have a look really not sure whats going on but its becoming very frustrating being called NOOB lol

    fixed

  • lugodlugod Posts: 5

    @LastDragon said:

    @maccertimur said:
    There is a thing with paid and free scripts is that developer can make an old script worse without you noticing since when you update scripts,it doesn't show you what has changed.Which will make you consider buying a paid version,however it was flawless before paid one was made.

    It's possible, but I still use free zeus and haven't noticed any downgrades. Most likely he will just stop updating free zeus so that people buy the paid one.

    I think ensage is like a paid platform where people can post their own scripts. They also have the right to collect something. This is not an obligation so they are free to decide what to do. Of course, to maintain the normal operation of the community, we also need ensage managers to supervise to ensure that the subscribers have normal rights.

  • JetJet Posts: 171
    edited March 2018

    @YEEEEEEE said:

    @Jet said:

    @gentmat said:

    @YEEEEEEE said:

    With mute what does that means ?

    Copy/Pasted code from Skywrath kappa

    Completely rewritten code! Most methods are in the core

    Divine.Pudka next plox

  • YEEEEEEEYEEEEEEE Posts: 1,382
    edited March 2018

    Update

    Divine.Core
    * Added TargetModifiers IsSilverDebuff

    Divine.Zeus
    * Ignore Linken Breaker when Silver Debuff.

  • YEEEEEEEYEEEEEEE Posts: 1,382
    edited March 2018

    Update

    Divine.Core
    * Added TargetModifiers IsLinken.
    * Added Extensions IsShieldAbilities.
    * Improved Linken Breaker.

    Divine.Zeus
    * Fixed Bugs.

  • rayukirayuki Posts: 79

    im having an issue with combo and script is missing with bolt. in a few matches now more then once its bolted the ground instead of the hero when holding combo key, a> @YEEEEEEE said:

    Update

    • Fixed LightningBolt Prediction.

    thanks, seems a lot better now hasn't hit ground so often lol

  • YEEEEEEEYEEEEEEE Posts: 1,382

    @rayuki said:
    im having an issue with combo and script is missing with bolt. in a few matches now more then once its bolted the ground instead of the hero when holding combo key, a> @YEEEEEEE said:

    Update

    • Fixed LightningBolt Prediction.

    thanks, seems a lot better now hasn't hit ground so often lol

    I can add 2 modes for LightningBolt (LightningBolt On Hero <=> LightningBolt Prediction On Position)
    * Lightning Bolt Prediction On Position: sometimes works poorly due to ping but the additional range is very good
    * LightningBolt On Hero: she never makes mistakes, always uses correctly, but because of the fog she can cancel! Also there will be no additional Range

  • MrazishMrazish Posts: 51

    @YEEEEEEE said:

    @rayuki said:
    im having an issue with combo and script is missing with bolt. in a few matches now more then once its bolted the ground instead of the hero when holding combo key, a> @YEEEEEEE said:

    Update

    • Fixed LightningBolt Prediction.

    thanks, seems a lot better now hasn't hit ground so often lol

    I can add 2 modes for LightningBolt (LightningBolt On Hero <=> LightningBolt Prediction On Position)
    * Lightning Bolt Prediction On Position: sometimes works poorly due to ping but the additional range is very good
    * LightningBolt On Hero: she never makes mistakes, always uses correctly, but because of the fog she can cancel! Also there will be no additional Range

    Is it possible to make it with this kind of logic if target is in LightningBolt range use OnTarget, else use OnPosition

  • YEEEEEEEYEEEEEEE Posts: 1,382

    @Mrazish said:

    @YEEEEEEE said:

    @rayuki said:
    im having an issue with combo and script is missing with bolt. in a few matches now more then once its bolted the ground instead of the hero when holding combo key, a> @YEEEEEEE said:

    Update

    • Fixed LightningBolt Prediction.

    thanks, seems a lot better now hasn't hit ground so often lol

    I can add 2 modes for LightningBolt (LightningBolt On Hero <=> LightningBolt Prediction On Position)
    * Lightning Bolt Prediction On Position: sometimes works poorly due to ping but the additional range is very good
    * LightningBolt On Hero: she never makes mistakes, always uses correctly, but because of the fog she can cancel! Also there will be no additional Range

    Is it possible to make it with this kind of logic if target is in LightningBolt range use OnTarget, else use OnPosition

    yes

  • rayukirayuki Posts: 79

    @Mrazish said:

    @YEEEEEEE said:

    @rayuki said:
    im having an issue with combo and script is missing with bolt. in a few matches now more then once its bolted the ground instead of the hero when holding combo key, a> @YEEEEEEE said:

    Update

    • Fixed LightningBolt Prediction.

    thanks, seems a lot better now hasn't hit ground so often lol

    I can add 2 modes for LightningBolt (LightningBolt On Hero <=> LightningBolt Prediction On Position)
    * Lightning Bolt Prediction On Position: sometimes works poorly due to ping but the additional range is very good
    * LightningBolt On Hero: she never makes mistakes, always uses correctly, but because of the fog she can cancel! Also there will be no additional Range

    Is it possible to make it with this kind of logic if target is in LightningBolt range use OnTarget, else use OnPosition

    yeah i like this idea, especially for when going for long range bolts so we dont have to change it on the fly.

  • Kkc123Kkc123 Posts: 1

    Hi YEEEEEE,

    When I try to bind the farm key to my mouse's fifth button (and only to this button), the farm mode is perpetually on, even after the button is released. Is this a bug?

  • YEEEEEEEYEEEEEEE Posts: 1,382

    Update

    • Improved Logic LightningBolt.
    • Added Methods LightningBolt. ("On Target & Prediction On Position", "On Target", "Prediction On Position")
  • YEEEEEEEYEEEEEEE Posts: 1,382

    @Mrazish said:

    @YEEEEEEE said:

    @rayuki said:
    im having an issue with combo and script is missing with bolt. in a few matches now more then once its bolted the ground instead of the hero when holding combo key, a> @YEEEEEEE said:

    Update

    • Fixed LightningBolt Prediction.

    thanks, seems a lot better now hasn't hit ground so often lol

    I can add 2 modes for LightningBolt (LightningBolt On Hero <=> LightningBolt Prediction On Position)
    * Lightning Bolt Prediction On Position: sometimes works poorly due to ping but the additional range is very good
    * LightningBolt On Hero: she never makes mistakes, always uses correctly, but because of the fog she can cancel! Also there will be no additional Range

    Is it possible to make it with this kind of logic if target is in LightningBolt range use OnTarget, else use OnPosition

    @rayuki said:

    @Mrazish said:

    @YEEEEEEE said:

    @rayuki said:
    im having an issue with combo and script is missing with bolt. in a few matches now more then once its bolted the ground instead of the hero when holding combo key, a> @YEEEEEEE said:

    Update

    • Fixed LightningBolt Prediction.

    thanks, seems a lot better now hasn't hit ground so often lol

    I can add 2 modes for LightningBolt (LightningBolt On Hero <=> LightningBolt Prediction On Position)
    * Lightning Bolt Prediction On Position: sometimes works poorly due to ping but the additional range is very good
    * LightningBolt On Hero: she never makes mistakes, always uses correctly, but because of the fog she can cancel! Also there will be no additional Range

    Is it possible to make it with this kind of logic if target is in LightningBolt range use OnTarget, else use OnPosition

    yeah i like this idea, especially for when going for long range bolts so we dont have to change it on the fly.

    done

  • sipahisipahi Posts: 46

    it keeps saying you're not owning the plugin even after re-starting ensage / steam multiple times.

  • kuba0kuba0 Posts: 33

    Hey, firt of all thanks for the script, its really good. Just one question, do you thing you can add refresher in the combo? Like use all your skills-refresher-use all your skills?

    Thanks

  • YEEEEEEEYEEEEEEE Posts: 1,382

    @kuba0 said:
    Hey, firt of all thanks for the script, its really good. Just one question, do you thing you can add refresher in the combo? Like use all your skills-refresher-use all your skills?

    Thanks

    yes

  • madapollonmadapollon Posts: 190

    YEEEEEEE Please do an automatic teleportation by a nimbus for a particular character with the option of choosing. This will help a lot to win games.

  • YEEEEEEEYEEEEEEE Posts: 1,382

    @madapollon said:
    YEEEEEEE Please do an automatic teleportation by a nimbus for a particular character with the option of choosing. This will help a lot to win games.

    next Update

  • YEEEEEEEYEEEEEEE Posts: 1,382
    edited June 2018

    Great update for Divine.Core

    a lot of changes to the core, it gives more optimization

    Divine.Zeus
    * Updated under the new Core.
    * Fixed Items Bug.
    * Fixed Bugs.

    after this update we hope that there will be no bugs :)
    I need all the feedback!

  • myzonemyzone Posts: 135
    edited June 2018

    I keep crashing right after start of the game, not matter how much times try to reconnect will crash

  • YEEEEEEEYEEEEEEE Posts: 1,382

    @myzone said:
    I keep crashing right after start of the game, not matter how much times try to reconnect will crash

    ok, I'll check it in the evening

  • YEEEEEEEYEEEEEEE Posts: 1,382

    @myzone said:
    I keep crashing right after start of the game, not matter how much times try to reconnect will crash

    after the check did not happen crash!
    I think Divine.Zeus is not guilty

  • madapollonmadapollon Posts: 190

    @YEEEEEEE said:

    @myzone said:
    I keep crashing right after start of the game, not matter how much times try to reconnect will crash

    after the check did not happen crash!
    I think Divine.Zeus is not guilty

    Do aiming the camera on the hero when Zeus uses the nimbus. Likewise, the ultimate. Very pale with the current nimbus.

  • YEEEEEEEYEEEEEEE Posts: 1,382

    @madapollon said:

    Do aiming the camera on the hero when Zeus uses the nimbus. Likewise, the ultimate. Very pale with the current nimbus.

    I do not understand what you mean
    if you do not like you can turn off the camera

  • madapollonmadapollon Posts: 190

    @YEEEEEEE said:

    @madapollon said:

    Do aiming the camera on the hero when Zeus uses the nimbus. Likewise, the ultimate. Very pale with the current nimbus.

    I do not understand what you mean
    if you do not like you can turn off the camera

    It is necessary to make an automatic movement of the camera to the target of the nimbus as implemented for the thundergod wrath in the current assembly.

  • YEEEEEEEYEEEEEEE Posts: 1,382

    Update

    • Added More Exception Log.
  • kuba0kuba0 Posts: 33

    After the new update its working very well, played 3 games today without any problem ( love the camera on ulti unit)
    good job . But still missing the refresher in items, if you can add it, its will be perfect . Thank you

  • YEEEEEEEYEEEEEEE Posts: 1,382

    @kuba0 said:
    After the new update its working very well, played 3 games today without any problem ( love the camera on ulti unit)
    good job . But still missing the refresher in items, if you can add it, its will be perfect . Thank you

    refresher in items?
    what refresh?

  • YEEEEEEEYEEEEEEE Posts: 1,382

    @kuba0
    Give a screenshot please.

  • deftwaveedeftwavee Posts: 25

    @kuba0 said:
    After the new update its working very well, played 3 games today without any problem ( love the camera on ulti unit)
    good job . But still missing the refresher in items, if you can add it, its will be perfect . Thank you

    Do you need a refresher or do you ask to add something new to the items?

  • kuba0kuba0 Posts: 33

    I mean refresher orb usage in combo. Use all your skills - refresher orb (refresher shard) - use all your skills .

  • myzonemyzone Posts: 135

    Hey i was wondering if you can make some small update to camera move on ult. I like it but is there a way you can have us edit the time it take to return to hero aftr ult i think right now its like 2 secs but i would like for it to return to my hero faster. I find myself everything returning the camera to my hero manually because the sciprt takes to long for me thanks

  • YEEEEEEEYEEEEEEE Posts: 1,382

    @myzone said:
    Hey i was wondering if you can make some small update to camera move on ult. I like it but is there a way you can have us edit the time it take to return to hero aftr ult i think right now its like 2 secs but i would like for it to return to my hero faster. I find myself everything returning the camera to my hero manually because the sciprt takes to long for me thanks

    ok

  • myzonemyzone Posts: 135

    @YEEEEEEE said:

    @myzone said:
    Hey i was wondering if you can make some small update to camera move on ult. I like it but is there a way you can have us edit the time it take to return to hero aftr ult i think right now its like 2 secs but i would like for it to return to my hero faster. I find myself everything returning the camera to my hero manually because the sciprt takes to long for me thanks

    ok

    I think a slider with an option to choose how long would be perfect, Thanks

  • YEEEEEEEYEEEEEEE Posts: 1,382

    @myzone said:

    now 1 sec

  • YEEEEEEEYEEEEEEE Posts: 1,382

    Update

    • Fixed Damage Calculation.
    • Added Camera Delay.

    Camera Move now works only for nimbus

  • YEEEEEEEYEEEEEEE Posts: 1,382

    I fixed a serious bug in Damage Calculation now works much better

  • myzonemyzone Posts: 135

    @YEEEEEEE said:
    Update

    • Fixed Damage Calculation.
    • Added Camera Delay.

    Camera Move now works only for nimbus

    Camera delay works amazing thanks, is their an option to move camera still for zeus ult ? not only for nimbus

  • YEEEEEEEYEEEEEEE Posts: 1,382

    @myzone said:

    @YEEEEEEE said:
    Update

    • Fixed Damage Calculation.
    • Added Camera Delay.

    Camera Move now works only for nimbus

    Camera delay works amazing thanks, is their an option to move camera still for zeus ult ? not only for nimbus

    Ok

  • YEEEEEEEYEEEEEEE Posts: 1,382

    @myzone said:

    @YEEEEEEE said:
    Update

    • Fixed Damage Calculation.
    • Added Camera Delay.

    Camera Move now works only for nimbus

    Camera delay works amazing thanks, is their an option to move camera still for zeus ult ? not only for nimbus

    done

  • santhosantho Posts: 23
    edited June 2018

    Please reset the test for me. I couldn't use it.

  • YEEEEEEEYEEEEEEE Posts: 1,382

    @santho said:
    Please reset the test for me. I couldn't use it.

    ok

  • santhosantho Posts: 23
    edited June 2018

    Loved it! :roto2:

  • AyushAyush Posts: 356

    when i tested it last time it was using veil after using second ability is this fixed if yes i have trail i will try again

  • YEEEEEEEYEEEEEEE Posts: 1,382

    now there's no problem with Atos or Veil?

  • hotatchanhhotatchanh Posts: 17

    I have to admit that this Zeus Script is better than ZeusPlus so much, more smooth and good logic, i think its worth for 24$ i'll buy when i have money :D Thanks dev

  • madapollonmadapollon Posts: 190
    edited June 2018

    @YEEEEEEE Automatic farm E and skills do not move the mouse to the target, even on the replay, although orbwalker sdk works fine. You can get a ban for it. Please correct!

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