SDK Farm Improvement

Here are some suggestions for SDK Farm (can be ripped from spacebar to farm) For some reason, the developer of it thinks it is superior to spacebar to farm, but it is missing some key features that spacebar has:

1) Toggle on/off
2) Wind up attack animation
3) Don't deny if last hit will be missed
4) Someway of knowing if you are toggled on/off (goes with 1)

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  • AdminAdmin Posts: 94

    @briandev said:
    Here are some suggestions for SDK Farm (can be ripped from spacebar to farm) For some reason, the developer of it thinks it is superior to spacebar to farm, but it is missing some key features that spacebar has:

    1) Toggle on/off
    2) Wind up attack animation
    3) Don't deny if last hit will be missed
    4) Someway of knowing if you are toggled on/off (goes with 1)

    The wind up attack animation, aka the attackpoint of each hero is already taken in account (or what do you mean with that?).

    You can now add a bonus range to melee/ranged attacking.
    However, high values will obv. result in worse results, due to pathfinding etc.

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