VisibleByEnemyPlus

YEEEEEEEYEEEEEEE Posts: 1,382
edited September 2017 in Assemblies

Displays a effects around you and all your allies if an enemy has vision of them.

GIF

The basis was taken the script "VisibleByEnemy" from Zynox
Credits:
Zynox

GitHub

Donate Bitcoins: 1NjNom3WFP8yoqrcGXHdgskTBaK7de6ip2

«13

Comments

  • YEEEEEEEYEEEEEEE Posts: 1,382
    edited May 2017

    (02.05.2017) Update:
    *Added Draw Mini Map Shrines
    *Added Menu Check Shrines
    *Added Menu Check Neutral Creeps
    *Added Some Improvements.

  • makanielmakaniel Posts: 95

    tried. when i faced enemy effects still showing?

  • YEEEEEEEYEEEEEEE Posts: 1,382

    @makaniel said:
    tried. when i faced enemy effects still showing?

    I did not have such a problem

  • ultiworldultiworld Posts: 66

    @YEEEEEEE said:
    (02.05.2017) Update:
    *Added Draw Mini Map Shrines
    *Added Menu Check Shrines
    *Added Menu Check Neutral Creeps
    *Added Some Improvements.

    Can we show neutral creep aura in fow? That would be really awesome and I would completely discard hake.

  • YEEEEEEEYEEEEEEE Posts: 1,382

    @ultiworld said:

    @YEEEEEEE said:
    (02.05.2017) Update:
    *Added Draw Mini Map Shrines
    *Added Menu Check Shrines
    *Added Menu Check Neutral Creeps
    *Added Some Improvements.

    Can we show neutral creep aura in fow? That would be really awesome and I would completely discard hake.

    Unfortunately I do not know how to do it.

  • TehnoscorpionTehnoscorpion Posts: 318

    broken

  • YEEEEEEEYEEEEEEE Posts: 1,382

    @Tehnoscorpion said:
    broken

    has ben fixed

  • YEEEEEEEYEEEEEEE Posts: 1,382
    edited May 2017

    (27.05.2017) Update:
    *Fixed Draw Mini Map Shrines

  • YEEEEEEEYEEEEEEE Posts: 1,382

    Why did not anyone say that Draw Mini Map Shrines on other permissions did not work?

  • ChamsChams Posts: 98

    @YEEEEEEE said:
    Why did not anyone say that Draw Mini Map Shrines on other permissions did not work?

    Didn't know it was a feature haha. But I just noticed it in game now. Looks good

  • amdemto1amdemto1 Posts: 49

    hey, it seems like this script is outdated, i cant see the effect aroiund hero's feet

  • hqvrrsc4hqvrrsc4 Posts: 8

    @amdemto1 said:
    hey, it seems like this script is outdated, i cant see the effect aroiund hero's feet

    core function unit.isvisibletoenemies not working

  • kappatalismkappatalism Posts: 134

    @amdemto1 said:
    hey, it seems like this script is outdated, i cant see the effect aroiund hero's feet

    @hqvrrsc4 said:

    @amdemto1 said:
    hey, it seems like this script is outdated, i cant see the effect aroiund hero's feet

    core function unit.isvisibletoenemies not working

    This "feature" is officially dead. Zynox confirmed it.

  • @kappatalism said:

    @amdemto1 said:
    hey, it seems like this script is outdated, i cant see the effect aroiund hero's feet

    @hqvrrsc4 said:

    @amdemto1 said:
    hey, it seems like this script is outdated, i cant see the effect aroiund hero's feet

    core function unit.isvisibletoenemies not working

    This "feature" is officially dead. Zynox confirmed it.

    You mean it's patched? Holy shit this is one of the most attractive script in dota

  • Whether any script I could use instead of visibleenemy?

  • kappatalismkappatalism Posts: 134

    @tvxq131194 said:

    @kappatalism said:

    @amdemto1 said:
    hey, it seems like this script is outdated, i cant see the effect aroiund hero's feet

    @hqvrrsc4 said:

    @amdemto1 said:
    hey, it seems like this script is outdated, i cant see the effect aroiund hero's feet

    core function unit.isvisibletoenemies not working

    This "feature" is officially dead. Zynox confirmed it.

    You mean it's patched? Holy shit this is one of the most attractive script in dota

    I would like to argue that it was best script in Ensage or its other competitors.

  • kappatalismkappatalism Posts: 134

    @hqvrrsc4 said:

    @amdemto1 said:
    hey, it seems like this script is outdated, i cant see the effect aroiund hero's feet

    core function unit.isvisibletoenemies not working

    @tvxq131194

  • cac1cac1 Posts: 367

    Not work ?

  • dstrout111dstrout111 Posts: 74

    Yes not working? after the update this assembly is not working.

  • amdemto2amdemto2 Posts: 4

    up

  • ultiworldultiworld Posts: 66

    hake has fixed it already

  • YEEEEEEEYEEEEEEE Posts: 1,382

    Wait I think soon Zynox will fix everything

  • dstrout111dstrout111 Posts: 74

    It's not fixed, it's still not working the Marker or Mark are always showing even if are in the fountain or everywhere even without wards there.

  • GoldenfrozeGoldenfroze Posts: 890

    @dstrout111 said:
    It's not fixed, it's still not working the Marker or Mark are always showing even if are in the fountain or everywhere even without wards there.

    Wait Zynox will fix it.

  • tawannupinwtawannupinw Posts: 138

    @dstrout111 said:
    It's not fixed, it's still not working the Marker or Mark are always showing even if are in the fountain or everywhere even without wards there.

    "soon" probably mean tomorrow or 2 days.

  • can confirm, does not work.

  • GoldenfrozeGoldenfroze Posts: 890

    New core update. Fixed :gaben:

  • dstrout111dstrout111 Posts: 74

    Still not working, Okay will wait of Sir Zynox, I'm afraid to roam now cause i dont know if they see me, I've been ganked always FeelsBadMan

  • dstrout111dstrout111 Posts: 74

    Thanks its working now!!

  • kappatalismkappatalism Posts: 134

    @dstrout111 thank @Admin Zynox

  • dstrout111dstrout111 Posts: 74

    Your welcome and thanks again to the developer, I can able to roam/gank without hesitation and all my sentry is not wasted cause i know now there's an enemy wards there...

    THANKS A LOT!!

  • sixelaxsixelax Posts: 3

    not working in public game sir

  • DezmondeptDezmondept Posts: 12

    @sixelax написал:
    not working in public game sir

    +

  • Broken. We need zynox

  • bmdemto2bmdemto2 Posts: 2

    script is broken in Normal match, not tested rank match yet, but in lobby it works

  • SwamttertSwamttert Posts: 169

    Nope, even in lobby doesn't work.
    Just try to create a lobby, singapore etc
    Doesn't work either

  • bmdemto2bmdemto2 Posts: 2

    @Swamttert said:
    Nope, even in lobby doesn't work.
    Just try to create a lobby, singapore etc
    Doesn't work either

    perhap i should test it in sd mode, i abandon 2 games in arow today, w8 for Gaben's punishment

  • YEEEEEEEYEEEEEEE Posts: 1,382

    Wait, soon fix

  • DezmondeptDezmondept Posts: 12

    @YEEEEEEE написал:
    Wait, soon fix

    Let us know when you finish

  • dstrout111dstrout111 Posts: 74

    WEW NOT WORKING AGAIN!!

  • hppsc1215hppsc1215 Posts: 32

    I can confirm that does not work

  • AdminAdmin Posts: 96

    The default one is working again since the last Core update.

  • DezmondeptDezmondept Posts: 12

    @Admin написал:
    The default one is working again since the last Core update.

    nope, doesn't work

  • cac1cac1 Posts: 367

    dont work

  • AdminAdmin Posts: 96

    @Dezmondept said:

    @Admin написал:
    The default one is working again since the last Core update.

    nope, doesn't work

    Can you try the following assembly? https://github.com/Rulfy/Ensage/tree/master/VisibleByEnemyTestApp/VisibleByEnemyTestApp

    Just add it as a local assembly -> rightclick into a profile -> add local assembly -> enter the github url -> add the assembly and load it.
    Please send me the console output of dota 2 then, when you walk under vision and out of vision.
    It should look like this and helps to identify what's the problem for you guys:

  • RevenceRevence Posts: 10

    ++ NOT WORKING

  • Norby93Norby93 Posts: 70

    @Admin said:

    @Dezmondept said:

    @Admin написал:
    The default one is working again since the last Core update.

    nope, doesn't work

    Can you try the following assembly? https://github.com/Rulfy/Ensage/tree/master/VisibleByEnemyTestApp/VisibleByEnemyTestApp

    Just add it as a local assembly -> rightclick into a profile -> add local assembly -> enter the github url -> add the assembly and load it.
    Please send me the console output of dota 2 then, when you walk under vision and out of vision.
    It should look like this and helps to identify what's the problem for you guys:

    http://prntscr.com/fjmsb0

    http://prntscr.com/fjmsow

  • DezmondeptDezmondept Posts: 12
    edited June 2017

    del

  • @Admin said:

    @Dezmondept said:

    @Admin написал:
    The default one is working again since the last Core update.

    nope, doesn't work

    Can you try the following assembly? https://github.com/Rulfy/Ensage/tree/master/VisibleByEnemyTestApp/VisibleByEnemyTestApp

    Just add it as a local assembly -> rightclick into a profile -> add local assembly -> enter the github url -> add the assembly and load it.
    Please send me the console output of dota 2 then, when you walk under vision and out of vision.
    It should look like this and helps to identify what's the problem for you guys:

  • cac1cac1 Posts: 367
    edited June 2017

    del

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