O9K // AIO

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Comments

  • @IdcNoob said:

    @wakroz said:
    Hello,
    I bought the unlocker a few days ago. Now there has been a major Dota 2 update, 7.20, in which many abilities and items no longer work the same as in 7.19. Will we get a script review and update ?

    Thanks.

    Obviously ill update it to 7.20, relax.

    Hope you will announce what heroes are working after the reworked on some heroes. Will just wait for your update thanks.

  • IdcNoobIdcNoob Posts: 1,175

    @anonymouse said:

    @IdcNoob said:

    @wakroz said:
    Hello,
    I bought the unlocker a few days ago. Now there has been a major Dota 2 update, 7.20, in which many abilities and items no longer work the same as in 7.19. Will we get a script review and update ?

    Thanks.

    Obviously ill update it to 7.20, relax.

    Hope you will announce what heroes are working after the reworked on some heroes. Will just wait for your update thanks.

    Its already updated, but i dont know what stuff is working xD

  • anonymouseanonymouse Posts: 377
    edited November 2018

    @IdcNoob said:

    @anonymouse said:

    @IdcNoob said:

    @wakroz said:
    Hello,
    I bought the unlocker a few days ago. Now there has been a major Dota 2 update, 7.20, in which many abilities and items no longer work the same as in 7.19. Will we get a script review and update ?

    Thanks.

    Obviously ill update it to 7.20, relax.

    Hope you will announce what heroes are working after the reworked on some heroes. Will just wait for your update thanks.

    Its already updated, but i dont know what stuff is working xD

    Ah nice, do you mean that every reworked hero on your “fully supported” list has the new skills? Like huskar inner fire or kotl ulti etc. ?

    Edit:

    Tried on huskar, it uses the inner fire first before ulti. Combo should be ulti>innerfire>harrass. Currently it uses it first skill even if there are no enemies, i also hope we can do custom combo, like move whats first and whats last. thanks

  • when im using lc and i have bm, its not activating in combo. enemy dont have linken. its only happening in real match. but in demo its working.

  • IdcNoobIdcNoob Posts: 1,175

    @anonymouse said:
    Tried on huskar, it uses the inner fire first before ulti. Combo should be ulti>innerfire>harrass. Currently it uses it first skill even if there are no enemies, i also hope we can do custom combo, like move whats first and whats last. thanks

    I can fix huskar, but i dont think ill add combo order stuff.

    @heyitskyohei said:
    when im using lc and i have bm, its not activating in combo. enemy dont have linken. its only happening in real match. but in demo its working.

    Power threads switcher will break legion combo, otherwise it should work fine.

  • @IdcNoob said:

    @anonymouse said:
    Tried on huskar, it uses the inner fire first before ulti. Combo should be ulti>innerfire>harrass. Currently it uses it first skill even if there are no enemies, i also hope we can do custom combo, like move whats first and whats last. thanks

    I can fix huskar, but i dont think ill add combo order stuff.

    Thanks man, for combo I was trying different heroes lately I think it would be good since some hero needs adjustment, like lina, he uses dragon slave first before stun, i wanted it to like stun first then stun etc. but its okay if you will not add ty

  • IdcNoobIdcNoob Posts: 1,175

    @anonymouse said:
    Thanks man, for combo I was trying different heroes lately I think it would be good since some hero needs adjustment, like lina, he uses dragon slave first before stun, i wanted it to like stun first then stun etc. but its okay if you will not add ty

    Lina will use stun first when in enemy is range.

  • Hello dude, can u please add to "fully supported" meta heroes like Lone Druid, Naga, Doom, BountyHunter and also i'm waiting morphling. Lone druid, naga and morphling are high priority.
    best regards.

  • IdcNoobIdcNoob Posts: 1,175

    @sadm1nt said:

    Hello dude, can u please add to "fully supported" meta heroes like Lone Druid, Naga, Doom, BountyHunter and also i'm waiting morphling. Lone druid, naga and morphling are high priority.
    best regards.

    Naga is not meta. And ld, doom, bh should already work fine.

  • ty dude, will chech it

  • is it possible to reset the trial for this? thank you

  • IdcNoobIdcNoob Posts: 1,175

    @milkyboy said:
    is it possible to reset the trial for this? thank you

    Yes.

  • juggernaut healing ward control is not working well.

  • IdcNoobIdcNoob Posts: 1,175

    @juniorkyo said:
    juggernaut healing ward control is not working well.

    Its kinda hard to control ward well, but maybe ill improve it someday.

  • @IdcNoob said:

    @juniorkyo said:
    juggernaut healing ward control is not working well.

    Its kinda hard to control ward well, but maybe ill improve it someday.

    before 7.20 worked well btw.

  • BlitzBlitz Posts: 60
    edited November 2018

    Make tusk fully supported. I already requested you for this after I purchased unlocker. Features implemented are:

    *Snowball save allies (with blink dagger/force staff etc)
    *Tag team combo with ulti
    *Improved efficiency in combo

  • Hello! May I ask if the script can be translated into Chinese? I just bought aio. Unlocker, which is a little unfriendly to CN

  • IdcNoobIdcNoob Posts: 1,175
    edited November 2018

    @Blitz said:
    Make tusk fully supported. I already requested you for this after I purchased unlocker. Features implemented are:

    *Snowball save allies (with blink dagger/force staff etc)
    *Tag team combo with ulti
    *Improved efficiency in combo

    Ive added simple combo for tusk and i have no idea what u mean by "Improved efficiency in combo" xD
    Also i dont think ill add save allies stuff to this assembly, maybe to evader.

  • IdcNoobIdcNoob Posts: 1,175

    @2839911947 said:
    Hello! May I ask if the script can be translated into Chinese? I just bought aio. Unlocker, which is a little unfriendly to CN

    Unfortunately, i dont think its possible.

  • AyushAyush Posts: 356

    can u add min hp for ulti for ursa ? rest everything is good

  • I have some problems with axe and ogre, ogre sometimes use second skill and NOT stun first after blink in, so enemy can easy counter or escape.

    And Axe sometimes not use call after blink in.

    Can you guys pls test it if you play these Hero´s ty!

  • @JoyEnoshima said:
    I have some problems with axe and ogre, ogre sometimes use second skill and NOT stun first after blink in, so enemy can easy counter or escape.

    And Axe sometimes not use call after blink in.

    Can you guys pls test it if you play these Hero´s ty!

    with the axe working fine here, it does not use call if the enemy is disabled.

  • JoyEnoshimaJoyEnoshima Posts: 79
    edited November 2018

    @juniorkyo said:

    @JoyEnoshima said:
    I have some problems with axe and ogre, ogre sometimes use second skill and NOT stun first after blink in, so enemy can easy counter or escape.

    And Axe sometimes not use call after blink in.

    Can you guys pls test it if you play these Hero´s ty!

    with the axe working fine here, it does not use call if the enemy is disabled.

    yes ofc^^ but he not use call on fully free target. like morph pushing solo my axe blinks in and does nothing morpg escape.

    And both bugs not always happen just sometimes

    Thanks for testing

    edit I try to reproduce these bugs in lobby but i cant, they only happen in real games. :(

  • momoensagemomoensage Posts: 29
    edited November 2018

    @IdcNoob said:

    @Blitz said:
    Make tusk fully supported. I already requested you for this after I purchased unlocker. Features implemented are:

    *Snowball save allies (with blink dagger/force staff etc)
    *Tag team combo with ulti
    *Improved efficiency in combo

    Ive added simple combo for tusk and i have no idea what u mean by "Improved efficiency in combo" xD
    Also i dont think ill add save allies stuff to this assembly, maybe to evader.

    There is a super combo for tusk which is very hard for hands

    blink to the back of the target-punch-snowball -kick -snowball release

    in this combo, tusk will kick the target and use snowball to follow, safe initiate

    Something about brewmaster
    Though it is a fully supported hero, it does not use cyclone or dispell.
    Is it possible to add one key force cyclone or one key dispell?

  • i try the script out for 24 hours, but dont work: http://prntscr.com/lm5fa1

  • @Armedia said:
    i try the script out for 24 hours, but dont work: http://prntscr.com/lm5fa1

    close dota when install a new paid script and dont forget to install core

  • IdcNoobIdcNoob Posts: 1,175

    @JoyEnoshima said:
    I have some problems with axe and ogre, ogre sometimes use second skill and NOT stun first after blink in, so enemy can easy counter or escape.

    And Axe sometimes not use call after blink in.

    Can you guys pls test it if you play these Hero´s ty!

    PT switcher might interfere with combos.

    @Ayush said:
    can u add min hp for ulti for ursa ? rest everything is good

    You can set it in auto usage.

    @momoensage said:

    @IdcNoob said:

    @Blitz said:
    Make tusk fully supported. I already requested you for this after I purchased unlocker. Features implemented are:

    *Snowball save allies (with blink dagger/force staff etc)
    *Tag team combo with ulti
    *Improved efficiency in combo

    Ive added simple combo for tusk and i have no idea what u mean by "Improved efficiency in combo" xD
    Also i dont think ill add save allies stuff to this assembly, maybe to evader.

    There is a super combo for tusk which is very hard for hands

    blink to the back of the target-punch-snowball -kick -snowball release

    in this combo, tusk will kick the target and use snowball to follow, safe initiate

    Something about brewmaster
    Though it is a fully supported hero, it does not use cyclone or dispell.
    Is it possible to add one key force cyclone or one key dispell?

    Ill try to add tusk combo.

    Brewmaster uses cyclone just in some situations, when u are chasing enemy, cuz why would u just use it on ur target ?
    I think i can add this cyclone use/dispell button, or u can use auto usage to auto disable some heroes.

  • add ursa swipe count please ? like if enemy got Xswipe stack > ulti on

    cause it wasted on 1-3 swipe stack

  • IdcNoobIdcNoob Posts: 1,175

    @decorous said:
    add ursa swipe count please ? like if enemy got Xswipe stack > ulti on

    cause it wasted on 1-3 swipe stack

    Added.

  • combo blinked into void ulti, what should i do

  • IdcNoobIdcNoob Posts: 1,175

    @Naz1337 said:
    combo blinked into void ulti, what should i do

    Not use combo when enemy is inside chrono :kappa:
    Seriously though, it can only be fixed in evader and maybe ill add it later.

  • momoensagemomoensage Posts: 29
    edited November 2018

    Brewmaster uses cyclone just in some situations, when u are chasing enemy, cuz why would u just use it on ur target ?
    I think i can add this cyclone use/dispell button, or u can use auto usage to auto disable some heroes.

    I see the problem, it's about the targets.

    In games, when I am using earth and fire to kill a target, I would like to cyclone another hero to avoid disturbance.
    And to deal with the second target(which might be cyclone) after getting the first kill is when dispel is needed.

    And sometimes for support brewmaster, utl is used with out dagger.
    The way to initiate is windwalk - cyclone - wait for earth and fire - dispel and stun

  • BlitzBlitz Posts: 60
    edited November 2018

    Could you add an escape key for Timbersaw? Similar to your timbersaw standalone free script. Also is there failsafe for this? Like '"dont throw chakram if it doesnt hit the enemy"...

    One more thing, Void uses mask of madness before chrono in combo so he gets silenced and unable to perform ulti. Could the order be changed?

  • IdcNoobIdcNoob Posts: 1,175
    edited November 2018

    @Blitz said:
    Could you add an escape key for Timbersaw? Similar to your timbersaw standalone free script. Also is there failsafe for this? Like '"dont throw chakram if it doesnt hit the enemy"...

    One more thing, Void uses mask of madness before chrono in combo so he gets silenced and unable to perform ulti. Could the order be changed?

    Timber has move combo for escaping. Fail safe will work with abilities that casted by combo, but not manually.
    Void will use mask before chrono if u set chrono targets to 2, but there is only 1 enemy.

  • momoensagemomoensage Posts: 29
    edited November 2018

    Thanks for your work on brew. Now cyclone and dis-cyclone play well.
    Just little suggestions.
    Wind is not using Cinder Brew when Aghanim is equiped.(earth and fire works fine)
    Maybe Wind Walk might be add to "move" for escape.

    Also great work on Tusk.
    It's nearly impossible to target enemys when punched up, so the combo is nearly theoretical
    The combo shows the power of ensage and assenmbly.

    It might be a good advertisement for people who is trying but has not bought your assembly

  • AyushAyush Posts: 356

    @IdcNoob slark breaks shadowblade by pouncing when combo key is pressed..

  • IdcNoobIdcNoob Posts: 1,175

    @Ayush said:
    @IdcNoob slark breaks shadowblade by pouncing when combo key is pressed..

    Disable ignore invisibility option in combo.

  • AyushAyush Posts: 356

    @IdcNoob said:

    @Ayush said:
    @IdcNoob slark breaks shadowblade by pouncing when combo key is pressed..

    Disable ignore invisibility option in combo.

    bro and also the pounce is really bad, can u look into it ?

  • Ensage already paid. Addon paid a little bad

  • IdcNoobIdcNoob Posts: 1,175

    @Eftimis said:
    Ensage already paid. Addon paid a little bad

    You should say that to admins :D

  • IdcNoobIdcNoob Posts: 1,175
    edited November 2018

    @Ayush said:

    @IdcNoob said:

    @Ayush said:
    @IdcNoob slark breaks shadowblade by pouncing when combo key is pressed..

    Disable ignore invisibility option in combo.

    bro and also the pounce is really bad, can u look into it ?

    Im not sure what u mean by really bad. For me its fine, i doubt he jumps in the opposite direction of the target for you and if target just evades its then i dont think its scripts fault.

  • ramzesbgramzesbg Posts: 249

    @Eftimis said:
    Ensage already paid. Addon paid a little bad

    So you think that developer's should spend hundreds of hours of their time to write quality scripts/addons for you while you pay only 10$ per month for Ensage. Yeah good luck with that. I think you need to wake up and enter the real world. There is no free lunch on this planet my friend. The sooner you learn this lesson the easier life will get for you.

  • decorousdecorous Posts: 25
    edited November 2018

    @IdcNoob

    New Phase Boots (auto-active in 900 range if targeting enemy)
    but it wont active when i targeting enemy by pressed Combo-key

    please look

  • IdcNoobIdcNoob Posts: 1,175

    @decorous said:
    @IdcNoob

    New Phase Boots (auto-active in 900 range if targeting enemy)
    but it wont active when i targeting enemy by pressed Combo-key

    please look

    I kinda fixed it, but it needs more testing, so report if something is wrong.

  • @ramzesbg said:

    @Eftimis said:
    Ensage already paid. Addon paid a little bad

    So you think that developer's should spend hundreds of hours of their time to write quality scripts/addons for you while you pay only 10$ per month for Ensage. Yeah good luck with that. I think you need to wake up and enter the real world. There is no free lunch on this planet my friend. The sooner you learn this lesson the easier life will get for you.

    Ensage could be paid. It is a bit ridiculous to be expensive, but the assemblies ensage. Ensage $ 10 assemblies $ 25. There may be more reasonable prices.

  • IdcNoobIdcNoob Posts: 1,175

    @Eftimis said:
    Ensage could be paid. It is a bit ridiculous to be expensive, but the assemblies ensage. Ensage $ 10 assemblies $ 25. There may be more reasonable prices.

    Assemblies are one time payment however.

  • @IdcNoob said:

    @Eftimis said:
    Ensage could be paid. It is a bit ridiculous to be expensive, but the assemblies ensage. Ensage $ 10 assemblies $ 25. There may be more reasonable prices.

    Assemblies are one time payment however.

    The high price reduces the purchasing power. Reasonable prices would be more than sales by me.

    Of course, you have to appreciate your work. Not easy.

  • Just bought this today, hoping you could maybe improve the zeus to be more like the DIVINE assemblies? Skywrath still works amazingly though. Looking forward to trying more!

  • IdcNoobIdcNoob Posts: 1,175

    @Joffers said:
    Just bought this today, hoping you could maybe improve the zeus to be more like the DIVINE assemblies? Skywrath still works amazingly though. Looking forward to trying more!

    I never tried divine assemblies, so you can just tell me what exactly to add/improve.

  • BlitzBlitz Posts: 60

    @Eftimis said:

    @ramzesbg said:

    @Eftimis said:
    Ensage already paid. Addon paid a little bad

    So you think that developer's should spend hundreds of hours of their time to write quality scripts/addons for you while you pay only 10$ per month for Ensage. Yeah good luck with that. I think you need to wake up and enter the real world. There is no free lunch on this planet my friend. The sooner you learn this lesson the easier life will get for you.

    Ensage could be paid. It is a bit ridiculous to be expensive, but the assemblies ensage. Ensage $ 10 assemblies $ 25. There may be more reasonable prices.

    I bought this assembly a while ago after doubting if this would be worth 40$ but after using it, I can see its well worth the price. My only issue is to include better combo logics to heroes and including more complex heroes like Arc Warden, Rubick, Tinker etc to fully supported.

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