Ability.Invoker Paid functions

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Comments

  • @Moones said:

    @bakajoker said:

    @kuba0 said:
    I am pretty sure dynamic combo not invoking ghost walk, i think evader is invoking ghost walk when in danger, its sometimes fucked up my combos, so better turn it off in evader.

    https://streamable.com/my6bp

    @bakajoker said:
    I tried to turn off Evader but no luck.

    Thanks, this never happened to me, Ill see if I can recreate it.

    Ah, nevermind. I found out that BAIO also has Invoker turn it off everything work fine.

  • MoonesMoones Posts: 328

    @bakajoker said:

    @Moones said:

    @bakajoker said:

    @kuba0 said:
    I am pretty sure dynamic combo not invoking ghost walk, i think evader is invoking ghost walk when in danger, its sometimes fucked up my combos, so better turn it off in evader.

    https://streamable.com/my6bp

    @bakajoker said:
    I tried to turn off Evader but no luck.

    Thanks, this never happened to me, Ill see if I can recreate it.

    Ah, nevermind. I found out that BAIO also has Invoker turn it off everything work fine.

    Alright, thanks for the info. Im glad the issue was solved.

  • boppelboppel Posts: 12

    can i maybe get a trial reset please? :)

  • MoonesMoones Posts: 328

    @boppel said:
    can i maybe get a trial reset please? :)

    Hey, yes, its done.

  • owennhtowennht Posts: 118

    Hi Moones, can we have an option to disable movable skill panel? Sometimes I accidentally click on the panel and drag it around the screen during yhr combat.

    Still waiting for your "Keep Range for spells" :D

  • MoonesMoones Posts: 328
    edited August 2019

    @owennht said:
    Hi Moones, can we have an option to disable movable skill panel? Sometimes I accidentally click on the panel and drag it around the screen during yhr combat.

    Still waiting for your "Keep Range for spells" :D

    Hey, yes, ill add lock option for the panel. The "Keep Range for spells" is ready for test as well as some other updates i already made, just dont have time anymore to test it this week, so itll be published next week possibly.

    Thanks for the patience.

  • boppelboppel Posts: 12

    thx for the trial reset, im gonna buy it next week :amk:

  • owennhtowennht Posts: 118

    Hi Moones, just my thought on improving this awesome script:

    Auto defend option for Invoker:
    Whenever an enemy jump in or get near Invoker:
    -Cast (in order): 1.Tornado 2.Blast 3.Cold Snap

    This way Invoker can have much more chance to escape and survive : )

  • MoonesMoones Posts: 328

    @boppel said:
    thx for the trial reset, im gonna buy it next week :amk:

    Your welcome. Im glad you are.

    @owennht said:
    Hi Moones, just my thought on improving this awesome script:

    Auto defend option for Invoker:
    Whenever an enemy jump in or get near Invoker:
    -Cast (in order): 1.Tornado 2.Blast 3.Cold Snap

    This way Invoker can have much more chance to escape and survive : )

    Hey, this is great idea, thank you. Ill add it on my list.

  • @owennht said:
    Hi Moones, just my thought on improving this awesome script:

    Auto defend option for Invoker:
    Whenever an enemy jump in or get near Invoker:
    -Cast (in order): 1.Tornado 2.Blast 3.Cold Snap

    This way Invoker can have much more chance to escape and survive : )

    Actually if you use Evader invoker will cast tornado when enemy jumps in such as void(time walk).

  • blueybluey Posts: 12

    im confused with the description of ' kill assurance'.
    what does it mean if it is on? will not do kill steal?

  • blueybluey Posts: 12

    im confused with the description of ' kill assurance'.
    what does it mean if it is on? will not do kill steal?

  • qwe80043qwe80043 Posts: 32

    plz add custom combo invoke key disable orbwalker

  • owennhtowennht Posts: 118

    Hi Moones, have you added the ability to lock skill panel? I still cannot find the option to do so. Thanks : )

  • owennhtowennht Posts: 118

    Hi Moones, any ETA for your update : D, really looking for it, the lock panel and improved Keep Range :)

  • MoonesMoones Posts: 328

    @bluey said:
    im confused with the description of ' kill assurance'.
    what does it mean if it is on? will not do kill steal?

    Hey, its a kill steal yes.

    @qwe80043 said:
    plz add custom combo invoke key disable orbwalker

    Hey, thanks for suggestion. Ill add this function to my list.

    @owennht said:
    Hi Moones, any ETA for your update : D, really looking for it, the lock panel and improved Keep Range :)

    Apologize for the waiting. Should be within next week.

  • Puedo probar un dia?

  • can you increased skill casting range. looks like it's closer than max range.
    or maybe add function max range skill.

  • zuckokoozuckokoo Posts: 22
    edited September 2019

    hi for weeks now panel not working for me? even max size i cant find it :(

    Edit: Deleted all asemb and dll restarted and reinstall didnt fix but deleting config folder and F5 worked and fixed it myself for people having this issue :D

  • MoonesMoones Posts: 328

    @frankie22 said:
    Puedo probar un dia?

    Hey, yes.

    @DarkEngle said:
    can you increased skill casting range. looks like it's closer than max range.
    or maybe add function max range skill.

    @owennht said:
    Hi Moones, any ETA for your update : D, really looking for it, the lock panel and improved Keep Range :)

    Just pushed a update

    • Add lock option to prevent panels from moving (Skill and Custom combo panel)
    • Add keep range (cast range) option which prevents Invoker from moving closer than specified range
    • Modify Urn/Vessel info text so it can now be moved with mouse, also add option to draw it permanently
  • cac1cac1 Posts: 367
    edited September 2019

    Add urn/vessel for Custom combo. PLS

  • MoonesMoones Posts: 328

    @cac1 said:
    Add urn/vessel for Custom combo. PLS

    Hey, urn/vessel is already added in custom combo. Or do you mean the on/off switch added separately for custom combo urn/vessel?

  • cac1cac1 Posts: 367

    @Moones said:

    @cac1 said:
    Add urn/vessel for Custom combo. PLS

    Hey, urn/vessel is already added in custom combo. Or do you mean the on/off switch added separately for custom combo urn/vessel?

  • owennhtowennht Posts: 118

    @Moones said:

    @frankie22 said:
    Puedo probar un dia?

    Hey, yes.

    @DarkEngle said:
    can you increased skill casting range. looks like it's closer than max range.
    or maybe add function max range skill.

    @owennht said:
    Hi Moones, any ETA for your update : D, really looking for it, the lock panel and improved Keep Range :)

    Just pushed a update

    • Add lock option to prevent panels from moving (Skill and Custom combo panel)
    • Add keep range (cast range) option which prevents Invoker from moving closer than specified range
    • Modify Urn/Vessel info text so it can now be moved with mouse, also add option to draw it permanently

    Big thank bro! Now the script is even more powerful : ). Cheers.

  • MoonesMoones Posts: 328

    @cac1 said:

    @Moones said:

    @cac1 said:
    Add urn/vessel for Custom combo. PLS

    Hey, urn/vessel is already added in custom combo. Or do you mean the on/off switch added separately for custom combo urn/vessel?

    In custom combo you can enable/disable the urn/vessel via the custom combo panel.

    @owennht said:

    @Moones said:

    @frankie22 said:
    Puedo probar un dia?

    Hey, yes.

    @DarkEngle said:
    can you increased skill casting range. looks like it's closer than max range.
    or maybe add function max range skill.

    @owennht said:
    Hi Moones, any ETA for your update : D, really looking for it, the lock panel and improved Keep Range :)

    Just pushed a update

    • Add lock option to prevent panels from moving (Skill and Custom combo panel)
    • Add keep range (cast range) option which prevents Invoker from moving closer than specified range
    • Modify Urn/Vessel info text so it can now be moved with mouse, also add option to draw it permanently

    >

    Big thank bro! Now the script is even more powerful : ). Cheers.

    Glad to help.

  • can you plz add a selection if selected custom combo spells are in CD
    Does auto prepare best dynamic combo when u press prepare?
    (like rage invoker dose

  • u need add dagon and etheral blade for custom combo . I'm trying right now. everything looks good. can I buy if u added dagon and etheral blade sir. and you moones how can you be so good ? XD

  • MoonesMoones Posts: 328

    @qwe80043 said:
    can you plz add a selection if selected custom combo spells are in CD
    Does auto prepare best dynamic combo when u press prepare?
    (like rage invoker dose

    Hey, yes that can be added. Ill put it on my list.

    @galaktof said:
    u need add dagon and etheral blade for custom combo . I'm trying right now. everything looks good. can I buy if u added dagon and etheral blade sir. and you moones how can you be so good ? XD

    Hey, yes dagon and ethereal can be added in custom combo.
    Thanks for your interest in buying.
    I put this on my to-do list and will inform you once its added.
    Im glad you like the script.

  • can u please reset trial ? @Moones

  • MoonesMoones Posts: 328

    @lmao1141 said:
    can u please reset trial ? @Moones

    Hi, done.

  • Hey i have 2 questions about auto suntrike.

    1. Does it calculate spell amp? For example if i have lots of intelligence items and sange and kaya sunstrike does 700 damage, does your script use that as threshold or does it wait for enemy to fall below original 537 damage without spell amp?

    2. Is there an option to use kill assurance even when ally is near? The ally helper option uses sunstrike as soon as enemy is stunned even if it doesnt kill like for example if pudge ults enemy with 2000 hp the script uses sunstrike immediately, the kill assurance option only uses it on enemy that is running away and it naturally has a high chance to miss even with good prediction settings because of random movement. It would be amazing to have an option to use sunstrike on stunned enemies like shaman shackle or pudge ult but only when it can kill not just use instantly for help.

    Final note: This is not very important and nitpicky but it would be nice if auto killsteal calculate when enemy is taking constant damage like pudge ult or duel. What i mean is if the script waits for enemy to fall below 537 hp (or better if it calculates spell amplification) then enemy will sometimes die before sunstrike even hits so its better if script uses sunstrike when enemy is at 800-1000 hp and the enemy falls below kill range before sunstrike hits because they take constant damage from pudge ult or legion duel.

  • Please add rod of atos to the custom combo. Thanks.

  • sokolessokoles Posts: 17

    @esage7891 said:
    Hey i have 2 questions about auto suntrike.

    1. Does it calculate spell amp? For example if i have lots of intelligence items and sange and kaya sunstrike does 700 damage, does your script use that as threshold or does it wait for enemy to fall below original 537 damage without spell amp?

    2. Is there an option to use kill assurance even when ally is near? The ally helper option uses sunstrike as soon as enemy is stunned even if it doesnt kill like for example if pudge ults enemy with 2000 hp the script uses sunstrike immediately, the kill assurance option only uses it on enemy that is running away and it naturally has a high chance to miss even with good prediction settings because of random movement. It would be amazing to have an option to use sunstrike on stunned enemies like shaman shackle or pudge ult but only when it can kill not just use instantly for help.

    Final note: This is not very important and nitpicky but it would be nice if auto killsteal calculate when enemy is taking constant damage like pudge ult or duel. What i mean is if the script waits for enemy to fall below 537 hp (or better if it calculates spell amplification) then enemy will sometimes die before sunstrike even hits so its better if script uses sunstrike when enemy is at 800-1000 hp and the enemy falls below kill range before sunstrike hits because they take constant damage from pudge ult or legion duel.

    yes would be cool. ^^. But wich settings are good :S i tryd alot but still hard to predict taht ss

  • I dont have icons and pictures on the hub. How can I fix t his

  • this script is very good . problem is its drop fps when lot of illusion and echo slam :(

  • @Moones
    can you reset trial, please. thx in advance

  • MoonesMoones Posts: 328

    @esage7891 said:
    Hey i have 2 questions about auto suntrike.

    1. Does it calculate spell amp? For example if i have lots of intelligence items and sange and kaya sunstrike does 700 damage, does your script use that as threshold or does it wait for enemy to fall below original 537 damage without spell amp?

    2. Is there an option to use kill assurance even when ally is near? The ally helper option uses sunstrike as soon as enemy is stunned even if it doesnt kill like for example if pudge ults enemy with 2000 hp the script uses sunstrike immediately, the kill assurance option only uses it on enemy that is running away and it naturally has a high chance to miss even with good prediction settings because of random movement. It would be amazing to have an option to use sunstrike on stunned enemies like shaman shackle or pudge ult but only when it can kill not just use instantly for help.

    Final note: This is not very important and nitpicky but it would be nice if auto killsteal calculate when enemy is taking constant damage like pudge ult or duel. What i mean is if the script waits for enemy to fall below 537 hp (or better if it calculates spell amplification) then enemy will sometimes die before sunstrike even hits so its better if script uses sunstrike when enemy is at 800-1000 hp and the enemy falls below kill range before sunstrike hits because they take constant damage from pudge ult or legion duel.

    Hey, thank you for your questions.

    1. yes it should calculate all spell amps

    2. theres no such option but can be added

    Final note: yeah understand, its something ive been working on but couldnt yet finish it, it requires alot of calculations to predict the incoming damage. Cant say if i ever finish it.

    @bakajoker said:
    Please add rod of atos to the custom combo. Thanks.

    Thanks for suggestion, will do.

    @Tawer2033 said:
    @Moones
    can you reset trial, please. thx in advance

    Done.

  • I don't know but now my custom combo keeps invoke ghostwalk.

  • Y_shirleyY_shirley Posts: 6
    edited October 2019

    You can join Chinese.,If you can.Iundefinedll buy it :gaben:

  • Hi Moones. I want to buy your scripts - I wonder how safe they are? I do not want to get banned again.

  • MoonesMoones Posts: 328

    @bakajoker said:
    I don't know but now my custom combo keeps invoke ghostwalk.

    Hey, in past a user had this issue, but other assembly was causing this. Can you ensure this happens with this assembly?

    @madapollon said:
    Hi Moones. I want to buy your scripts - I wonder how safe they are? I do not want to get banned again.

    Hey, I am not sure, the script might be using some orders outside of the map, so use at your own risk.

  • I tried to disable all assemblies, reinstalled invoker assemblies but I think it is not only about casting ghostwalk but custom combo goes crazy.
    - Such as my custom combo tornado+ss then it invokes alacrity, tornado then invokes forge spirit.
    - Tried to make a new custome combo, same problem.
    https://streamable.com/jfny8

  • NeeDforKillNeeDforKill Posts: 1,976

    @bakajoker said:
    I tried to disable all assemblies, reinstalled invoker assemblies but I think it is not only about casting ghostwalk but custom combo goes crazy.
    - Such as my custom combo tornado+ss then it invokes alacrity, tornado then invokes forge spirit.
    - Tried to make a new custome combo, same problem.
    https://streamable.com/jfny8

    Disable Divine.OrderManager

  • @NeeDforKill said:

    @bakajoker said:
    I tried to disable all assemblies, reinstalled invoker assemblies but I think it is not only about casting ghostwalk but custom combo goes crazy.
    - Such as my custom combo tornado+ss then it invokes alacrity, tornado then invokes forge spirit.
    - Tried to make a new custome combo, same problem.
    https://streamable.com/jfny8

    Disable Divine.OrderManager

    Thanks, it works now.

  • can i have reset trial on this? tnx if yes

  • MoonesMoones Posts: 328

    @makebibi said:
    can i have reset trial on this? tnx if yes

    Done.

  • @Moones said:

    @makebibi said:
    can i have reset trial on this? tnx if yes

    Done.

    TY MATE

  • wrewfirexwrewfirex Posts: 4
    edited November 2019

    Hello, you have been done a great work with the assembly, I want to comment about Deafening Blast, Meteor, Sunstrike combo sometimes work fine, but it's most like all the time ignore the SS using the custom combo.

    You can improve the custom combo if the user can name each one that you create, when you go to the saved combos list, something like:
    kill tanks, kill support, team fights and a small icon with Aghanim's Scepter on it that you can check or uncheck indicating if the combo is intended to use with Aghanim's or not, I do not speak English at all but hope you can understand the idea.

  • Hi Moones
    It's possible to cast the combo to the ground?
    I mean if I cast combo to a target and the target goes away, that makes my combo to be incomplete even if other players are close to receive it and them your team talk shit about it, but if I use something like blink dagger, to be as close possible to the target, make combo in his direction but throwing all to the ground and complete all the combo, and when jump some option to turn invoker to right or left or where all the players are as reference point to catch more enemies with the combo.

  • hi @Moones I've already purchase your invokerDynamicCombo tnx, Can u reset my trial on Automation need to try the sunstrike coz last time 80% miss when enemy tryng to escape or run ty in adv

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